Tuesday, October 28, 2008
On the wall of a design studio
The report is to be a logically structured summary of the activities, the decisions and the motivations behind the decisions.
I just got this nice present designed by Kikkerland. I knew their products before. It is nice place for “toy” collectors and gadgets lovers. I even have one windups, designed by the brazilian Chico Bicalho. But this robot is something else. Besides its fun-vintage good-looking, the power you apply to sharp your pencil actually make [...]
I am used to have more interaction mentor-student. Maybe my Brazilian background education was too parental, with teachers taking part on the design decision, walking and teaching the student out the assignment. Here the game is quite different:
A high level of independence is therefore expected from the student in the planning and execution of the [...]
Saturday, October 18, 2008
From TEI-Conf website:
Computing is progressively moving beyond the desktop into new physical and social contexts. One key area of innovation has been around tangible computing, which pushes the user interface beyond the digital into the physical world by means [...]
Saturday, October 18, 2008
This blog will serve mainly as a log of my activities regarding my master graduation project: Tanglble Interaction for Playing. The project will be about how a physical play experience can be increased/changed by the addition of new digital dimentions. Long story short, the project is a research on the field of Tangible Interaction regarding [...]
Tuesday, October 14, 2008
I could re-write with my own words, but the Adruino Booklet does a great job defining it.
Tinkering is what happens when you try something you don’t quite know how to do, guided by whim, imaginationand curiosity.
From Merriam-Webster
Main Entry: tinker
Function: verb
Inflected Form(s): tin·kered; tin·ker·ing
Date: 1592
Intransitive verb:
to work in the manner of a tinker ; especially [...]