Tuesday, December 23, 2008
I have a small collection of tin-toys. Those type of toys, for me, represent a the starting point of technology-enabled toys. All items in my tiny collection use a power cord to perform a certain movement. It isn’t a direct response to my actions, but it definitely brings some magic element. A hidden engine that makes them [...]
Tuesday, November 11, 2008
via: Let’s Evo
I met Henrinque Monnerat — a Brazilian visionary designer and friend — a year ago. Through some beer-meetings I realize that we share some points regarding design and its potential to change the world (Yes, we are idealists when talking about design). And simple ideas can do the job. Even better, everyone can [...]
via: Geekdad
This link just bumped into my browser: http://rdushay.home.mindspring.com/Museum/Index.html
WHY: To remind me that I need to investigate more the difference (if any) between toys and games.
Saturday, November 8, 2008
Tangible.cc will be the URL for my project development. I feel confortable by doing note-taking online, so the wiki sounded as a good idea. Easy to edit and to re-order the content as my knowledge grows.
As this work is a one-man-project, you can’t create a wiki-user as it is usual in other wikis. Colaborations with [...]
via Microsiervos (in Spanish)
Matt Kirkland did a good exercise. In his words:
…armed with my childish curiousity and the spurious excuse of ‘product design research,’ I set out to discover what, exactly, these creatures are hiding.
WHY: Although the first Toy Story feturred this behave in a bad boy (Sid Phillips), curious children and adults can have [...]
Tuesday, October 28, 2008
On the wall of a design studio
The report is to be a logically structured summary of the activities, the decisions and the motivations behind the decisions.
I am used to have more interaction mentor-student. Maybe my Brazilian background education was too parental, with teachers taking part on the design decision, walking and teaching the student out the assignment. Here the game is quite different:
A high level of independence is therefore expected from the student in the planning and execution of the [...]
Saturday, October 18, 2008
This blog will serve mainly as a log of my activities regarding my master graduation project: Tanglble Interaction for Playing. The project will be about how a physical play experience can be increased/changed by the addition of new digital dimentions. Long story short, the project is a research on the field of Tangible Interaction regarding [...]