I just got this nice present designed by Kikkerland. I knew their products before. It is nice place for “toy” collectors and gadgets lovers. I even have one windups, designed by the brazilian Chico Bicalho. But this robot is something else. Besides its fun-vintage good-looking, the power you apply to sharp your pencil actually make you robot walk. Definitely it looks fun-cool holding its last victim over the table.
Why: Of course the play goes away fast (sharp your pencil twice and you are done with the walking-noisy toy), but the idea of using the spin-power to give an extra reward besides your sharpened pencil is great.
I am used to have more interaction mentor-student. Maybe my Brazilian background education was too parental, with teachers taking part on the design decision, walking and teaching the student out the assignment. Here the game is quite different:
A high level of independence is therefore expected from the student in the planning and execution of the assignment and in the acquisition of knowledge, understanding and skills.
Saturday, October 18, 2008
This blog will serve mainly as a log of my activities regarding my master graduation project: Tanglble Interaction for Playing. The project will be about how a physical play experience can be increased/changed by the addition of new digital dimentions. Long story short, the project is a research on the field of Tangible Interaction regarding toys design.
Tuesday, October 14, 2008
I could re-write with my own words, but the Adruino Booklet does a great job defining it.
Tinkering is what happens when you try something you don’t quite know how to do, guided by whim, imaginationand curiosity.
From Merriam-Webster
Main Entry: tinker
Function: verb
Inflected Form(s): tin·kered; tin·ker·ing
Date: 1592
Intransitive verb:
to work in the manner of a tinker ; especially : to repair, adjust, or work with something in an unskilled or experimental manner: Fiddle always tinkering with his car.
Transitive verb:
to repair, adjust, or experiment with.